Large City: Ē̌ler Váynerä Gaw̋lē

Ē̌ler Váynerä Gaw̋lē

Ē̌ler Váynerä Gaw̋lē
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceBuzia County
RegionUteri̊díhb Holt
Founded1150
Community LeaderHigh Chief Snoctî Grêbêv Nrê
Area266 km2 (106 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2256 m (7401 ft)
Average Yearly Precipitation299 cm/y (117 in/y)
Population63336
Population Density238 people per km2 (597 people per mi2)
Town AuraElven High Magic
Naming
Native nameĒ̌ler Váynerä Gaw̋lē
Pronunciation/noˈmi̽jvu/ /vɑ́jnɜ̌ːæ/
Direct Translation[bright] [comfort]
Translation[Not Yet Translated]

Ē̌ler Váynerä Gaw̋lē (/noˈmi̽jvu/ /vɑ́jnɜ̌ːæ/ [bright] [comfort]) is a subtropical Large City located in the Buzia County of the Confederation of Goblin Tribes.

The name Ē̌ler Váynerä Gaw̋lē is derived from the Goblin language, as Ē̌ler Váynerä Gaw̋lē was founded by Bēkīb Mboīkī 'Robbi Sativa' Cú̄b Mb̪f̄kī̌ Vú̄̄̄ Ra̋ńnḱ Ca̋nvéch, who was culturaly Goblin.

Climate

Ē̌ler Váynerä Gaw̋lē has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 2°C (35°F). Ē̌ler Váynerä Gaw̋lē receives an average of 299 cm/y (117 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ē̌ler Váynerä Gaw̋lē covers an area of nearly 266 km2 (106 mi2), and an average elevation of 2256 m (7401 ft) above sea level.

Overview

Ē̌ler Váynerä Gaw̋lē was founded durring the early 13th century in summer of the year 1150, by Bēkīb Mboīkī 'Robbi Sativa' Cú̄b Mb̪f̄kī̌ Vú̄̄̄ Ra̋ńnḱ Ca̋nvéch. The establishment of Ē̌ler Váynerä Gaw̋lē was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ē̌ler Váynerä Gaw̋lē's construction back out of the project. Bēkīb Mboīkī 'Robbi Sativa' Cú̄b Mb̪f̄kī̌ Vú̄̄̄ Ra̋ńnḱ Ca̋nvéch pushed on reguardles, and Ē̌ler Váynerä Gaw̋lē was finished, but starts off as a terible place to live.

Ē̌ler Váynerä Gaw̋lē was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ē̌ler Váynerä Gaw̋lē is no diffrent. The city's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.

Ē̌ler Váynerä Gaw̋lē is is constructed arround a series of narrow packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ē̌ler Váynerä Gaw̋lē, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Ē̌ler Váynerä Gaw̋lē has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Ē̌ler Váynerä Gaw̋lē long.

Civic Infrastructure

Ē̌ler Váynerä Gaw̋lē possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ē̌ler Váynerä Gaw̋lē has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ē̌ler Váynerä Gaw̋lē has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ē̌ler Váynerä Gaw̋lē. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ē̌ler Váynerä Gaw̋lē's parks.

Ē̌ler Váynerä Gaw̋lē has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ē̌ler Váynerä Gaw̋lē.

Ē̌ler Váynerä Gaw̋lē has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ē̌ler Váynerä Gaw̋lē has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ē̌ler Váynerä Gaw̋lē has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ē̌ler Váynerä Gaw̋lē has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ē̌ler Váynerä Gaw̋lē has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ē̌ler Váynerä Gaw̋lē has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ē̌ler Váynerä Gaw̋lē has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ē̌ler Váynerä Gaw̋lē's public wards, blessings, and other arcane systems.

Ē̌ler Váynerä Gaw̋lē has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Ē̌ler Váynerä Gaw̋lē possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ē̌ler Váynerä Gaw̋lē's grid is powered by a boiler and turbine based power plant.

Ē̌ler Váynerä Gaw̋lē's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ē̌ler Váynerä Gaw̋lē has a first rate hospital which caters to anyone in need of long term medical care.

Ē̌ler Váynerä Gaw̋lē has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ē̌ler Váynerä Gaw̋lē has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ē̌ler Váynerä Gaw̋lē's natural decorations nor waterways.

Ē̌ler Váynerä Gaw̋lē has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ē̌ler Váynerä Gaw̋lē has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ē̌ler Váynerä Gaw̋lē has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ē̌ler Váynerä Gaw̋lē is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ē̌ler Váynerä Gaw̋lē's town hall was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Ē̌ler Váynerä Gaw̋lē the stars are always right.

The Ovinnik near Ē̌ler Váynerä Gaw̋lē are known to be almost tame, such that they can be put to domestic use.

Ē̌ler Váynerä Gaw̋lē's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Summoning energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 118
  • Farmers: 175
  • Farm Laborer: 301
  • Hunters: 234
  • Milk Maids: 154
  • Ranchers: 81
  • Ranch Hands: 173
  • Shepherds: 150
    • Farmland: 257144 m2
    • Cattle and Similar Creatures: 15834
    • Poultry: 190008
    • Swine: 12667
    • Sheep: 633
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6333

Craftsmen

  • Arms and Toolmakers: 121
  • Blacksmiths: 143
  • Bookbinders: 81
  • Buckle-makers: 90
  • Cabinetmakers: 140
  • Candlemakers: 218
  • Carpenters: 183
  • Clothmakers: 171
  • Coach and Harness Makers: 68
  • Coopers: 162
  • Copper, Brass, Tin, Zinc, and Lead Workers: 88
  • Copyists: 61
  • Cutlers: 52
  • Fabricworkers: 137
  • Farrier: 342
  • Furriers: 40
  • Glassworkers: 211
  • Gunsmiths: 142
  • Harness-Makers: 59
  • Hatters: 127
  • Hosiery Workers: 44
  • Jewelers: 69
  • Leatherwrights: 154
  • Locksmiths: 62
  • Matchstick makers: 103
  • Musical Instrument Makers: 91
  • Painters, Structures and Fixtures: 80
  • Paper Workers: 97
  • Plasterers: 86
  • Pursemakers: 107
  • Roofers: 65
  • Ropemakers: 65
  • Rugmakers: 60
  • Saddlers: 115
  • Scabbardmakers: 142
  • Scalemakers: 65
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 59
  • Shoemakers: 59
  • Soap and Tallow Workers: 194
  • Tailors: 324
  • Tanners: 83
  • Upholsterers: 91
  • Watchmakers: 91
  • Weavers: 211
  • Whitesmiths: 50

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 44
  • Beer-Sellers: 89
  • Booksellers: 102
  • Butchers: 171
  • Chandlers: 171
  • Chicken Butchers: 194
  • Entrepreneurs: 67
  • Fine Clothiers: 191
  • Fishmongers: 158
  • Florists: 38
  • Potion Sellers: 117
  • Resellers: 275
  • Spice Merchants: 81
  • Wine-sellers: 121
  • Wheelwright: 98
  • Woodsellers: 61

Service workers

  • Bakers: 351
  • Barbers: 294
  • Coachmen: 89
  • Cooks: 275
  • Doctors: 133
  • Gamekeepers: 95
  • Grooms: 53
  • Hairdressers: 234
  • Healers: 194
  • Housekeepers: 180
  • Housemaids: 333
  • House Stewards: 180
  • Inns: 59
  • Laundry maids: 119
  • Maidservants: 243
  • Nursery Maids: 117
  • Pastrycooks: 218
  • Restaurateur: 287
  • Tavern Keepers: 253

Specialized Laborer

  • Ashworkers: 86
  • Bleachers: 58
  • Chemical Workers: 36
  • Coal Heavers: 131
  • In-Town Couriers: 129
  • Long Haul Couriers: 154
  • Dockyard Workers: 129
  • Gas Workers: 30
  • Hay Merchants: 54
  • Leech Collectors: 156
  • Millers: 140
  • Miners: 131
  • Oilmen and Polishers: 98
  • Postmen: 140
  • Pure Finder: 79
  • Skinners: 166
  • Sugar Refiners: 37
  • Tosher: 97
  • Warehousemen: 243
  • Watercarriers: 136
  • Watermen, Bargemen, etc.: 204

Skilled Laborers

  • Accountants: 79
  • Alchemist: 93
  • Clerk: 126
  • Dentists: 65
  • Educators: 156
  • Engineers: 94
  • Gardeners: 62
  • Mages: 46
  • Plumbers: 67
  • Pharmacist: 76
  • Professors: 27
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 62
  • Bankers: 83
  • Civil Clerks: 140
  • Civic Iudex: 72
  • Consultants: 40
  • Exorcist: 140
  • Fixers: 75
  • Kami Clerk: 122
  • Landlords: 125
  • Lawyers: 74
  • Legend Keepers: 103
  • Militia Officers: 527
  • Monks, Monastic: 218
  • Monks, Civic: 197
  • Historian, Oral: 140
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 137
  • Priests: 275
  • Rangers: 91
  • Rat Catchers: 98
  • Scholars: 102
  • Spiritualist: 107
  • Slayers: 36
  • Storytellers: 239
  • Military Officers: 226

Cottage Industries

  • Brewers: 186
  • Comfort Services: 243
  • Enchanters: 71
  • Herbalists: 73
  • Jaminators: 243
  • Needleworkers: 204
  • Potters: 100
  • Preserve Makers: 186
  • Quilters: 90
  • Seamsters: 301
  • Spinners: 211
  • Tinker: 71
  • Weaver: 154

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 97
  • Costumers: 38
  • Dancers: 79
  • Drafters: 41
  • Engravers: 51
  • Fine Furniture Carpenters: 30
  • Glaziers: 67
  • Inlayers: 58
  • Musicians: 186
  • Painters, Art: 32
  • Playwrights: 64
  • Sculptors, Art: 55
  • Wood Carvers: 218
  • Writers: 234

Produce Industries

  • Butter Churners: 226
  • Canners: 171
  • Cheesmakers: 180
  • Ice Merchants: 27
  • Millers: 124
  • Picklers: 105
  • Smokers: 79
  • Stockmakers: 71
  • Tobacconists: 97
  • Tallowmakers: 154

23853 of Ē̌ler Váynerä Gaw̋lē's population work within a Foundational Occupation.

35050 of Ē̌ler Váynerä Gaw̋lē's population do not work in a formal occupation, but do contribute to the local economy. 4433 (7%) are noncontributers.

Points of Interest

Ē̌ler Váynerä Gaw̋lē is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

The roads leading into Ē̌ler Váynerä Gaw̋lē possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a linnin gambeson of Transmutation, an a linnin gambeson imbued with great amounts of Transmutation energies was created in Ē̌ler Váynerä Gaw̋lē by in time immemorial, reportedly some time during the late 2nd century.

History